Realms of Tirakan

Realms of Tirakan


EN

Wizardry
Wizardry

Wizardry is the "lesser art of magic" in the eyes of the other magical guilds. The spells mainly fall into the category of trickery and charlatanry; although they can create powerful illusions, they have little influence on the environment. With a few exceptions, practicing magic requires little effort.

White Magic
White Magic

The origin of white magic is largely unknown, but is attributed directly to the Titan Dilae. The workings of white magic have been known since the Second Age, and its origins go back long before the existence of schools of magic or academies. White magic only knows defensive or healing spells. No damage can be caused with white magic. However, it can banish the undead and cast effective spells against the lizard race.

Black Magic
Black Magic

Black magic has its origins in Demons and dark gods. According to myths and magic theorists, it was the dark god Dogan who confronted Dilae in the war with the Titans and brought black magic into the world. Black magic spells were intended to be in the spirit of the dark Gods and sometimes involved sacrifices.

Elemental Magic
Elemental Magic

The sources of elemental magic are the elements and Plants of Tirakan itself. Elemental magic spells are often only possible if the elementalist has a small amount of the element with them or nearby. Elemental magic is cast by druids, elementalists and rangers, among others. Elemental magic is cast by nature-loving mages, but is also popular with more academically trained mages.

Shamanism
Shamanism

The origins of shamanism are as old as Tirakan itself. Ever since there have been living beings on Tirakan, there have also been people spiritually connected to them. The shaman and his totem (also called a spirit animal by academic magicians) are united by a special bond that can hardly be grasped or even understood by outsiders. The totem, which chooses the shaman, determines the shaman's ideals and behavior.

Sanguine Magic
Sanguine Magic

Born from blood magic, which every mage can master, some mages strive to perfect this art. Through this specialization, the sanguine mage loses the ability to cast magic other than sanguine. The motivation for this can vary from unraveling the mystery of life itself to the worship of vampirism.

Necrology
Necrology

One of the darkest forms of magic is necrology, the revival and alteration of dead beings. The spells of necrology range from reviving the dead to communicating with the dead. The necrologists who practice this type of magic are outlawed in large parts of Tirakan, although there are certain regions where necrology is at least partially tolerated. In Toran, for example, there has been the Necrolarium for many centuries, according to tradition the only necrological academy.

Mysticism
Mysticism

"Magical Path to the Divine - The Mystic, Mediator between Magic and Titans" - Report by the Meridian magical researcher Ramon d'Ora, 5th century EC, "Origins of the "small and time-honoured" art called mysticism", quarto, index number VII-XXII of the Great Library of Merid

Hermetic
Hermetic

Hermeticism is the high art of magic, and thus the counterpart to sorcery. Mages, the gifted of Hermeticism, are usually respected people and have undergone a long training. Hermeticism assumes that magic can be mastered in any form, and so the spells of Hermeticism are taught in academies and written down in books.

Necromancy
Necromancy

Unlike necrology, necromancy is a type of magic that is not honoured, but at least respected. Necromancers are able to communicate with the spirits of various Tirakan beings and call them into the world. The spells are usually performed in the form of lengthy rituals.

Demonology
Demonology

Demonologists draw the power of their magic from a strong bond with a demon. This is usually one of the thirteen archdemons to which they dedicate their powers and their lives. They are able to summon and bind lesser Demons from the domain of their chosen archdemon, as well as call upon the archdemon's demon servants and ask for a favor in return for "payment" in the form of a service or similar.

Astral Magic
Astral Magic

Astral magic is the only alignment of magic that draws its power not from the realms of Tirakan, but from the constellations of a distant world. The origin of this magic lies in the arrival of the Wayfarers, and its ties to these strange god-like beings cannot be overlooked. Many schools of astral magic are very close to the Elves, and they honor the Dragons and travelers.

Chimerology
Chimerology

Chimaerology is the bonding of living beings into new, gruesome creatures. Like necrologists, chimaerologists are largely ostracized. The spells are often lengthy and resemble rituals.

Curses
Curses

Speaking curses is a wide-ranging field. Curses are either spoken directly or delivered via living beings and have a direct influence on a person or an area. Only witches/witch doctors can cast curses.

Lizard Folk Magick
Lizard Folk Magick

The origin of this magic lies together with the origin of the lizards as such. Their rituals and spells are dark and strange, unlearnable for humans or other gifted beings. If a differently gifted person manages to take over a lizard spell, for example, it falls immediately upon adoption, but the adopting gifted person does not receive the spell.

Rune Magic
Rune Magic

Another form of magic is the laying of magic runes. Spells are performed using certain rune formations. The spells are usually in the realm of spirit conjuration, elemental magic or shamanism. Runelayers and rangers are masters of this type of magic.