Weapons

Weapons and their properties

Dagger

300

A simple dagger, forged from iron. This item is used both as a tool and as a weapon.

Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Blade crusher

850

If attacked or parried successfully with this weapon, the opponent's weapon takes 10% damage for each success, in addition to wounds.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Two-handed Sword

4000

An enormous, straight, double-edged blade, far longer than a standard arming sword, dominates this weapon. Its defining feature is the massive, two-handed hilt, which uses an extended grip and a heavy pommel for balance. The weapon is fitted with a wide, functional crossguard, built to accommodate its great size.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Armour Crusher

650

A heavy dagger suitable for damaging armour. For each hit, the victim loses one protection of their choice in addition to any protection used to avoid wounds.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Machete

450

Do not send a message!

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Short Sword

1000

A straight, double-edged blade, visibly shorter than a Long Sword but significantly longer than a dagger, forms this weapon. It is fitted with a simple, one-handed hilt, a functional crossguard, and a basic pommel. The weapon is lightweight and balanced, clearly serving as a practical military sidearm.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Ancatir longsword

1400

This weapon is of Ancatir make, few people have ever seen the forests of the Ancatir with their own eyes, even fewer have entered them, of those who have, only a handful have been allowed to wield an Ancatir weapon,

It is not known how the Ancatir forge their weapons, but it is certain that anyone who sees them is surprised by their superior quality.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Flammberge

2200

This massive two-handed sword is immediately recognizable by its blade. The long, heavy, double-edged steel is not straight, but forged into a continuous, undulating or "flame-like" wave from the hilt to the point. Its hilt is built for a powerful two-handed grip, often featuring a complex guard with forward-swept quillons or side-rings.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)
Bleeding 1 (At the beginning of each round, the wounded character rolls for Endurance. If the roll fails, the character takes one wound for each level of this condition. This condition ends when the character is bandaged (e.g. by first aid).)

One and a half-handed sword

850

This straight, double-edged blade is noticeably longer than a standard arming sword, yet shorter than a true two-hander. Its defining feature is the extended hilt, which is long enough to accommodate a second hand for increased power, though it remains balanced for one-handed use.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Ancatir One and a Half Handed

1000

Ancatir one-and-a-half-handed sword. Made of Ancatir steel and characterised by the special hardness of the steel and its lightness.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Small sword

140

Often seen as the weapon of a noble, this lightweight sword is defined by its slender, stiff blade, which typically has a triangular cross-section and tapers to an exceptionally fine point. It lacks a true cutting edge, being purely a thrusting weapon. The hilt is its most distinct feature, possessing an intricate guard made of two small shells and a delicate knuckle-bow, designed for precision.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Sickle

150

The sickle consists of a short, simple wooden handle designed for a single hand. Attached to it is a metal blade with a pronounced, C-shaped curve, which is sharpened only along its concave inner edge. The overall construction is rudimentary, resembling a common harvesting implement.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Sabre

950

A long, curved, single-edged blade defines this one-handed sword. Its most distinct feature is the hilt, which possesses a prominent metal knuckle-bow that sweeps down from the crossguard to the pommel, enclosing and protecting the hand. The blade itself is often moderately wide, distinguishing it from the slender profile of a rapier.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Left Hand

580

The left hand is a defensive weapon. Wielded in the left hand, it provides one additional action per combat round that can only be used for defence.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Barbarian sword

2500

This massive sword is defined by its sheer weight and crude, functional construction. The blade is an oversized, heavy slab of dark metal, often bearing nicks and an uneven edge, far wider than a standard arming sword. The hilt is thick, wrapped in rough leather, and protected by a simple, heavy block of iron serving as a crossguard.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Scimitar

500

This one-handed sword is defined by its pronounced, sweeping curve, featuring a single sharp edge on its outer side. The blade often broadens slightly as it nears the tip. It is equipped with a simple hilt and a crossguard that is usually straight or curved slightly towards the blade.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Knife-studded staff

950

The knife-studded staff consists of a shaft approximately one and a half steps long, with a blade attached to each end. The weapon is usually wielded with both hands.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Foil

180

An exceptionally thin and flexible blade, often quadrangular in cross-section, defines this lightweight weapon. It possesses no sharpened edges, culminating instead in a fine, narrow point. The hilt is protected by a prominent, cup-shaped metal bell guard.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Al'bah JiRa Rune Dagger

6000

A quite rare weapon that can be found in the oases of Al'Bah JiRa.

The rune-engraved blade of this weapon is slightly curved and sharp like a razor blade.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Wakizashi

180

This weapon is a single-edged, curved blade, noticeably shorter than a full longsword or katana, but significantly longer than a standard dagger. It features a hilt long enough for one or two hands, often wrapped in ray skin and cord, and is fitted with a circular or squared metal guard separating the blade from the handle.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Sword cane

160

This object appears to be a fashionable or simple walking stick, typically made of polished wood with a metal-capped tip and an ornamental handle. The handle, often a metal knob or L-shaped grip, detaches from the main shaft. This shaft is hollow, serving as a scabbard for a slender, rigid, and needle-pointed thrusting blade concealed inside.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Damage Potential 1 (Add 1 dice to the hit roll)

Hunting knife

120

This fixed-blade knife features a strong, single-edged steel blade, often with a slight curve or a "clip-point" tip. The hilt is practical, made of polished wood, bone, or antler, and shaped for a solid, secure grip. It is a sturdy, functional tool, lacking the slender profile or double edge of a combat dagger.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Scalpel

250

The scalpel consists of a slender metal or bone handle, sized for a delicate, precise grip. It holds a small, fixed blade of exceptional sharpness. The blade itself is thin and often possesses a distinct curve or fine point, appearing far more fragile and keen-edged than a utility knife.

Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Rapier

1200

A long, exceptionally slender, and rigid blade, tapering to a needle-sharp point, defines this one-handed sword. Its most recognizable feature is the hilt, which possesses an intricate and complex guard of interlocking metal bars, rings, or a "cup" designed to completely protect the wielder's hand.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Broadsword

500

This sword features a distinctly wide, straight, double-edged blade that tapers only slightly to a functional point. Often seen as a rough weapon, its heavy build and simple, robust crossguard are clearly designed for brute force. The entire weapon is heavy in the hand, lacking the refinement of a rapier or the balance of an arming sword.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Pata

850

This weapon combines a rigid steel gauntlet, designed to protect the hand and forearm, with a long, straight, double-edged blade. The blade projects directly from the end of the gauntlet, aligned with the wielder's arm. The grip is a horizontal bar held inside the enclosed gauntlet, completely concealing the hand.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Katar

450

The katar, known primarily in remote regions, is defined by its unique H-shaped metal grip. The grip consists of two parallel bars protecting the sides of the hand, connected by one or two transverse bars for the fist. A wide, pointed, double-edged blade is fixed to the front of this grip, projecting straight forward from the wielder's knuckles.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Poison Dagger

1400

This dagger features a rigid, narrow blade that tapers to a reinforced, armor-piercing point. A distinct groove is cut into the steel, designed for the application of poison. The weapon is known to be particularly good at penetrating armor and poisons targets with the strength of the applied toxin.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Poison Notch 1 (A notch for applying poison. Poisons with the strength of the poison used.)

Stiletto

750

A parrying dagger, when wielded, gives the wielder one extra action per combat round, which may only be used for defence.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Long Knife

300

The long knife's blade is long, straight, and single-edged, significantly larger than a standard dagger but lacking the crossguard and balance of a true shortsword. The hilt is simple, often just wood or leather-wrapped, with a minimal or non-existent guard. It is a practical, almost crude, weapon, falling somewhere between a large tool and a dedicated combat blade.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Flame dagger

450

This dagger's blade is not straight, but forged with a distinct "flame-like," undulating edge. This serrated profile is known to inflict deep, tearing wounds that cause Bleeding. The hilt is typically simple, often dark metal or wrapped leather, putting all focus on the jagged steel.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)
Bleeding 1 (At the beginning of each round, the wounded character rolls for Endurance. If the roll fails, the character takes one wound for each level of this condition. This condition ends when the character is bandaged (e.g. by first aid).)

Cutlass

1000

Often called a pirate's weapon, this sword features a short, broad, and slightly curved single-edged blade. The hilt is protected by a solid, often unadorned, basket- or cup-shaped guard that encloses the hand. The steel appears thick and functional, lacking the fine polish of a high-quality sword and suggesting a lower-quality, workhorse construction.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Katana

1200

A long, slender blade with a distinct, single-edged curve defines this sword. It is mounted with a hilt designed for a two-handed grip, which is often wrapped in cord over rayskin. A prominent circular or squared metal guard (tsuba) separates the hilt from the blade.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Long Sword

2000

A straight, double-edged blade that tapers to a sharp, functional point is the core of this weapon. It is fitted with a simple, straight metal crossguard and a hilt sized for a single hand, which is balanced by a heavy metal pommel. This is the classic cruciform sword, longer than a dagger but shorter than a true two-handed weapon.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Hatchet

80

A short, one-handed wooden haft is fitted with a simple, wedge-shaped steel head. This head features a single, flared cutting bit, balanced by a flat, unadorned poll on the reverse side. It is a compact, utilitarian tool, lacking the spike or beard of a dedicated battle axe.

Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Battle Axe

2000

A heavy, forged steel head, balanced for combat, tops this weapon. One side features a wide, flared cutting edge (a "beard"). The side opposite the blade is drawn out into a sharp spike, clearly distinguishing it from a simple utility axe.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Axe

250

A wedge shaped head of cast iron or steel is mounted on a sturdy, one-handed wooden haft. The head features a single, flared cutting edge on one side and a flat, heavy poll on the other. It's a basic, versatile design, lacking the length of a long axe or the specific balance of a throwing axe.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Lumberjack axe

350

A long, straight haft of smooth, unadorned hardwood provides a two-handed grip. It supports a heavy, wedge-shaped steel head. This head features one wide, extremely sharp cutting bit, balanced by a thick, flat poll on the opposite side.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Long Axe

500

The long axe features a long, sturdy wooden haft, built for a two-handed grip and often reinforced with metal bands. It is mounted with a single, heavy axe-head, which typically has a wide, sweeping cutting edge. Unlike a halberd, the design lacks a spear tip or rear spike, focusing purely on the power of the main blade.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Orc Splitter

2900

A long war axe that provides the reach to cleave an orc from some distance.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Tss'Krokk

8500

A lizard war axe. The only way to obtain this axe is to take it from the dead hands of a lizard.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 4 (Add 4 dice to the hit roll)

Francisca

60

The Francisca (also Franzisca) is a special form of throwing axe, especially common in Yadosia in the first and early second centuries.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Tomahawk

40

The tomahawk consists of a straight haft, usually made of wood, which functions as a handle. Affixed to the top of the haft is a head, typically metal, featuring a single sharp blade aligned vertically with the handle.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 15 (The weapon can be used at a range of 15 meters)
Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Forging hammer

850

A short, thick haft of dense hardwood supports a heavy, asymmetrical block of forged steel. One face of this head is a wide, flat square, heavily marked by impact and soot. The opposite side is tapered into a blunt wedge or a rounded "peen," clearly distinct from the sharp spikes of a warhammer or the twin faces of a sledgehammer.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Baton

800

This weapon is a solid, straight cylinder of polished hardwood, dense polymer, or black steel, sized for a one-handed grip. One end is often textured or wrapped for a secure hold, sometimes featuring a leather wrist thong. The entire object is uniform in thickness, lacking the weighted head of a mace or club.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Metal studded club

120

A thick, heavy length of roughly hewn wood serves as the weapon's core. Its striking end is densely packed with iron studs, blunt rivets, or sharpened nail heads driven deep into the grain. The weapon is top-heavy and crudely made, lacking the balance or metal flanges of a military mace.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Tss'Glonx

8500

An lizard warhammer. The only way to obtain this hammer is to take it from the dead hands of a lizard.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 9 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 4 (Add 4 dice to the hit roll)

Nunchaku

650

This weapon consists of two short, solid batons, typically hardwood, connected at their ends by a short length of metal chain or rope. The weapon's flexible, difficult-to-control nature is well-known; if an attack roll is unsuccessful, the wielder of the weapon receives one wound.

Concealment 2 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle Scythe

1300

The battle scythe consists of a long, reinforced wooden haft, similar to a polearm. A single, large blade, clearly identifiable as a re-forged agricultural scythe blade, is socketed at the top, re-oriented to project straight forward along the line of the haft. The blade itself is long and possesses a deep, concave curve, with its sharpened edge on the inside.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Sledgehammer

850

The sledgehammer consists of an exceptionally long, thick wooden haft, demanding a two-handed grip. It is mounted with an enormous, heavy head made of a solid block of forged iron or steel. The head features two wide, flat striking surfaces, clearly prioritizing sheer weight and impact over the spikes or flanges of a warhammer.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Mace

1200

This weapon features a solid haft of wood or metal, designed for a one-handed grip. The head consists of a heavy, solid metallic weight which is often cast with projecting flanges, knobs, or pyramid-shaped points. Unlike a hammer, this weapon lacks a flat striking surface, concentrating all its mass into these protrusions.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Flail

120

The flail consists of two lengths of wood - a long staff serving as a handle and a shorter, free-swinging striking piece. The two parts are joined at one end by a loose hinge of leather or a short chain. It is clearly a repurposed harvesting tool, lacking the metal spikes or balanced weights found on a military-grade battle flail.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Bullwhip

20

The whip is a single, continuous piece of dark, plaited leather, often several meters long. It begins with a short, rigid, braided handle that transitions seamlessly into a long, flexible thong. This thong tapers consistently from the thick handle down to a very fine, thin cord at the tip.

Range 3 (The weapon can be used at a range of 3 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Pickaxe

180

The pickaxe is actually intended as a hand tool and consists of a long, sturdy wooden shaft designed for a two-handed grip. A heavy, forged metal head is mounted crosswise at the top. This has a long, sharp spike on one side and a narrow, horizontal chisel blade on the opposite side. Together with the handle, this forms a T-shape.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Gorash's Argorin Blessed Metal Jug

8500

Gorash, son of Marbor carries this unique beer mug made entirely of metal with a tinned interior, lined on the outside with wide rivet-adorned bands.

Concealment 3 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Maul

800

An enormous, cylindrical head, often made of dense hardwood bound with thick iron rings, sits atop a thick, two-handed wooden haft. Unlike a sledgehammer's flat metal faces or a warhammer's spike, this weapon is pure, brutal, blunt mass. The entire object is heavy and top-heavy, clearly designed for shattering impacts.

Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 4 (Add 4 dice to the hit roll)

Warhammer

1500

A heavy, forged metal head defines this weapon, clearly separating it from a mace. One side of this head features a flat or slightly convex blunt striking face, while the opposite side is drawn out into a thick, sharp spike or a slightly curved, armor-piercing fluke. This head is mounted on a sturdy wooden or steel-reinforced haft, often sized for a two-handed grip.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 2 (Add 2 dice to the hit roll)

Nine-tails

850

A short, solid handle, often wrapped in dark leather, serves as the grip for this whip. Nine separate thongs or cords of equal length are attached to this handle, each one tipped with a hard, knotted end or a small metal barb. The weapon is unwieldy; if the hit roll is unsuccessful, the nine-tails wounds the wearer with one wound.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle flail

580

A sturdy wooden haft, sized for a single hand, is linked by several rings of heavy chain to a free-swinging metal head. This head is a solid iron sphere bristling with numerous fixed, sharp spikes. This flexible connection distinguishes it immediately from the rigid, fixed head of a mace or morning star.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Club

15

The club is a single, solid piece of hewn hardwood, defined by its crude, top-heavy balance. It swells from a rough grip, sized for one hand, into a thick, weighted striking end. It lacks any metal components, spikes, or flanges, appearing far simpler and more primitive than a mace.

Concealment 4 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Morning Star

1600

This weapon features a sturdy haft of wood or metal, balanced for one hand, and topped with a solid, heavy head. This head, often spherical, is covered in numerous sharp, fixed spikes, differentiating it from the blunt flanges of a mace. The design is clearly intended to combine blunt-force impact with armor-piercing points.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Bec de corbin

1800

This long polearm is mounted with a complex steel head. One side features a heavy, blunt hammer face, while the opposite side is forged into a long, sharp spike, often curved downward like a raven's beak. This entire assembly, which is sometimes decoratively shaped like an actual raven's head, sits atop a long wooden haft.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Corseque

2450

The head of the corseque consists of a long, primary spear spike. Projecting from the base of this spike are two shorter, sharp tines or flukes, which are angled forward or slightly outward. This entire three-pointed metal assembly is mounted on a long wooden haft.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Battle staff

150

Perfect balance defines this weapon, which is a long, smooth shaft of dense hardwood, often capped with blued metal at both ends. Known as the weapon of a monk, its lightweight yet sturdy construction is designed for very quick attacks.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Staff

100

A long, solid piece of hardwood, often gnarled or polished smooth. It is roughly the height of a person and may be topped with a carved knob, a simple crystal, or left unadorned.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Damage Potential 1 (Add 1 dice to the hit roll)

Trident

850

A three-pronged metal head defines this polearm. It features a long central spear-point, flanked on both sides by two shorter, equally sharp tines, which are sometimes barbed. This entire assembly is mounted on a long, sturdy wooden haft.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Scythe

580

A long, curved wooden shaft is fitted with two perpendicular hand-grips. Mounted at the base of this shaft is a single, very long, curved blade that juts out at a right angle, with its sharp edge along the concave side. The entire assembly is unwieldy, clearly designed for wide, sweeping motions.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Dignity wand

950

An insignia of a priest, not actually intended for combat.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)

Halberd

3000

A complex, multi-purpose head of forged steel tops this long polearm. It combines three distinct elements: a forward-facing spear point, a broad, heavy axe-blade on one side, and a sharp spike or hook on the reverse side. This entire assembly is mounted on a long, sturdy wooden haft, often reinforced with metal langets.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Tournament lance

1400

This is an exceptionally long, thick polearm shaft, crafted from wood that is often painted with bright, heraldic colors. A conical steel handguard (vamplate) is fixed above the grip, and unlike a war lance, the tip features no sharpened point. Instead, it is capped with a blunted metal head or a coronel, a small, crown-shaped fixture.

Range 3 (The weapon can be used at a range of 3 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Damage Potential 3 (Add 3 dice to the hit roll)

Spear

600

A long, straight shaft of polished hardwood forms the main body of this polearm. It is tipped with a single, sharp metal head, often forged into a simple leaf-shape or a sharpened spike. The weapon is balanced for reach, lacking the complex flukes of a partisan or the axe-head of a halberd.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 1 (Add 1 dice to the hit roll)

Angrasch's forge

8000

A dwarven fighting staff with the golden branding "Angrasch's forge". A magical dwarven rune is embedded in the tip.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Toranian Boar Spear

650

This weapon is built around an exceptionally thick and heavy shaft of dark, reinforced wood, much sturdier than a standard military spear. Its head is a massive, broad leaf-shaped blade, but its most defining feature is a strong, fixed iron cross-guard or "toggle" positioned just below the socket. The metalwork is heavy and practical, bearing a simple forge mark shaped like a tusk.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Glaive

2750

A long, single-edged blade, resembling a large knife or short sword, is mounted vertically on the end of a long wooden haft. This blade is affixed in line with the shaft, creating a polearm that lacks the complex spear-points or side-flukes of a partisan or corseque. The weapon is balanced for long, sweeping slashes.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Pitchfork

5

A long, simple wooden haft is topped with a metal head. This head splits into two, three, or sometimes four long, thin metal tines, which are sharpened to a point and curve slightly forward. The entire construction is that of a basic agricultural tool, lacking the reinforcement or balance of a military trident.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Reload actions 0 (Reloading the weapon takes 0 actions)
Damage Potential 2 (Add 2 dice to the hit roll)

Lance

1000

A long, thick shaft of dense wood forms the core of this heavy polearm. It is topped with a sharp, conical or leaf-shaped steel head designed purely for piercing. A circular steel handguard (vamplate) is often fixed to the shaft just above the grip, distinguishing it from a simpler pike or spear.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 8 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Battle lance

1500

A long, thick shaft of dense, reinforced wood forms the core of this heavy polearm. It is topped with a sharp, leaf-shaped or conical steel head designed for piercing, lacking the blunted coronel of its tournament counterpart. A circular steel handguard (vamplate) is often fixed to the shaft just above the intended grip area.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 3 (The weapon can be used at a range of 3 meters)
Concealment 7 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Hadbard's staff

6800

The magical fighting staff of the magnificently dilletant illusionist Hadbard Fuzknod. If four equal numbers are rolled on the hit roll, the staff casts a random spell of wizardry.

Range 2 (The weapon can be used at a range of 2 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Pike

1800

An exceptionally long and rigid wooden shaft, significantly taller than a person, dominates this polearm's design. It is tipped with a very small, sharp steel spike, purely functional and lacking the broad blade of a spear. The entire weapon is unwieldy up close, built exclusively for maintaining distance.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Partisan

1000

A long, sturdy wooden haft is capped with a broad, double-edged spearhead. Flanking the base of this main blade are two smaller, symmetrical, and sharpened projections, often shaped like crescent moons or pointed flukes. The overall head is typically flat and more ornate than a military spear, but lacks the axe-blade of a halberd.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 2 (The weapon can be used at a range of 2 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Damage Potential 3 (Add 3 dice to the hit roll)

Elven Bow

850

This longbow is distinguished by its seamless, elegant construction from a single piece of pale, polished wood, making it noticeably lighter than a standard Battle Bow. Delicate, flowing carvings resembling leaves or script are etched directly into the slender limbs. The bowstring is a thin, tightly-spun cord that appears almost silvery.

Piercing 2 (The target's protection is reduced by 2 before the wounds are determined.)
Range 70 (The weapon can be used at a range of 70 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Damage Potential 2 (Add 2 dice to the hit roll)

Hand crossbow

900

This weapon is a small, concealable crossbow, often built with a pistol-like grip. It features a short, horizontal bow prod and a simple mechanism that makes it easy to span. The entire lightweight construction is designed to be drawn quickly.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 10 (The weapon can be used at a range of 10 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Battle Bow

1450

This heavy bow features a thick, reinforced frame, often made of laminated wood or composite material, making it larger and sturdier than a simple hunting bow. Its limbs are stiff and pronounced in their curve, attached to a thick, heavy-gauge bowstring. The entire weapon is built for power, lacking ornamentation in favor of a purely functional design.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 70 (The weapon can be used at a range of 70 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Repetier Crossbow

950

A prominent lever mechanism, often integrated into the stock and connected to a top-mounted box or gravity-fed magazine, defines this crossbow. This complex assembly makes it a weapon that is very easy to span and quick to load. The rest of the construction features a standard prod and trigger, though the stock is heavily modified to accommodate the reloading action.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 30 (The weapon can be used at a range of 30 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Double Crossbow

2900

A central stock of wood or metal is mounted with two horizontal bow limbs, set either side-by-side or vertically stacked. The weapon features a trigger mechanism connected to two parallel grooves or tracks. These tracks are designed to hold two separate bolts, which are secured under tension by corresponding bowstrings.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Concealment 4 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 2 (The weapon can fire 2 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Hunting Bow

650

This weapon consists of a long, single stave of cured wood, often yew or ash. It has a simple leather grip and a string of twisted fiber, lacking the heavy reinforcement of a Battle Bow.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Long Bow

600

This bow is defined by its impressive height, often matching or exceeding that of its wielder. It consists of a single, long stave of cured wood, typically yew or ash, polished smooth. Unlike the multi-layered Composite Bow, its power comes purely from the length of its simple, slightly curved limbs and the tension of its heavy-gauge string.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 60 (The weapon can be used at a range of 60 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Taxaro's trail

6500

This is the tail of the Taxaros, a powerful artifact bow that occurs only once. Causes Burning 2.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 4 (Add 4 dice to the hit roll)

Composite bow

750

This bow is crafted from multiple materials laminated together—typically horn, sinew, and a wooden core—bound tightly with wrappings. When unstrung, its limbs curve noticeably forward at the tips. The entire construction is often more compact than a Battle Bow but features a much more complex and deliberate shape.

Range 50 (The weapon can be used at a range of 50 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)

Short bow

400

A single stave of cured wood, often ash or elm, forms this compact bow. Its limbs are noticeably short and slender, lacking the impressive height of a Long Bow or the heavy reinforcement of a Battle Bow. The weapon is lightweight and fitted with a simple twisted fiber string.

Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Crossbow

800

A solid stock of wood or metal forms the main body of this weapon, featuring a groove on its upper surface. Near the front, a single horizontal bow limb is mounted. A trigger mechanism is set into the stock, designed to hold a drawn bowstring under tension.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Reload actions 2 (Reloading the weapon takes 2 actions)
Damage Potential 3 (Add 3 dice to the hit roll)

Quadruple crossbow

4100

This heavy weapon possesses a wide, reinforced stock, built to accommodate four horizontal bow limbs, often arranged in a stacked or side-by-side configuration. The top of the stock features four parallel grooves, each designed to hold a bolt. A complex trigger mechanism is connected to an intricate system of bowstrings that hold all four bolts under tension simultaneously.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Recoil Compensation 1 (The recoil penalty is reduced by 1)
Concealment 8 (Describes how easy the weapon is to conceal)
Preparation 2 (The weapon requires 2 actions to ready it)
Capacity 4 (The weapon can fire 4 times before it needs to be reloaded.)
Reload actions 4 (Reloading the weapon takes 4 actions)
Damage Potential 3 (Add 3 dice to the hit roll)

Light Crossbow

650

A stock, often of wood or composite material, forms the main body of this weapon. Near the front, a single, relatively short horizontal prod (bow limb) is mounted. This weapon features one bowstring, a simple trigger mechanism, and a groove on the stock's upper surface designed to hold a single bolt.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Sling

20

A long, double-stranded cord made of braided fiber or sinew features a wider, cup-shaped leather pouch woven into its center. The two cords extending from this pouch are of equal length, with one end often tied into a simple finger-loop.

Range 15 (The weapon can be used at a range of 15 meters)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Pilum with Amentum

1

A long, thin iron shank, culminating in a sharp, pyramidal tip, defines this javelin. This metal shank is deeply socketed into a shorter, weighted wooden haft. Wrapped securely around the haft, near the weapon's balance point, is a long leather thong (amentum) fashioned into a loop for the fingers.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 40 (The weapon can be used at a range of 40 meters)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Slingshot

30

A Y-shaped frame, often carved from a single piece of hardwood or formed from bent metal, serves as the handle. Two strong elastic bands are secured to the upper prongs of this frame. The opposite ends of these bands are joined by a small, flexible pouch, typically made of leather.

Range 15 (The weapon can be used at a range of 15 meters)
Concealment 1 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 2 (Add 2 dice to the hit roll)

Blowpipe

120

This weapon is a simple, long tube of hollowed reed or polished wood. One end is visibly carved and smoothed to serve as a mouthpiece. The entire object is lightweight and perfectly straight, featuring no mechanisms or strings, only the empty channel running its length.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Concealment 5 (Describes how easy the weapon is to conceal)
Preparation 0 (The weapon requires 0 actions to ready it)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Range 15 (The weapon can be used at a range of 15 meters)

O'Grut Blunderbuss

3800

If a hit roll shows 4 of the same dice, the O'Grut blunderbuss inflicts 2 wounds on the wearer.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 45 (The weapon can be used at a range of 45 meters)
Concealment 5 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 5 (Add 5 dice to the hit roll)

Throwing Spear

300

A slender haft of flexible, lightweight wood forms the body of this spear. Its head is a small, sharp leaf-blade or a simple spike, lacking the heavy, broad head of a military spear. The weapon is balanced noticeably forward of the grip, clearly intended for flight rather than bracing.

Piercing 1 (The target's protection is reduced by 1 before the wounds are determined.)
Range 20 (The weapon can be used at a range of 20 meters)
Concealment 6 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 1 (Add 1 dice to the hit roll)

Throwing Axe

25

A distinct head-heavy balance, clearly intended for rotation, defines this small axe. It possesses a short, smooth wooden haft designed for a one-handed grip. The metal head is single-bladed and often features a sharpened poll or spike on the reverse side, distinguishing it from a simple hatchet.

Range 10 (The weapon can be used at a range of 10 meters)
Concealment 3 (Describes how easy the weapon is to conceal)
Capacity 1 (The weapon can fire 1 times before it needs to be reloaded.)
Damage Potential 3 (Add 3 dice to the hit roll)