Chimerology

Chimerology teaches the art of combining living beings to create new, monstrous creatures. It is a distinct school of magical practice that emerged in the late Fourth Age as a branch of necrology and elementalism.
Chimerology
Chimerology Chimerology

Chimerology teaches the art of combining living beings to create new, monstrous creatures. It is a distinct school of magical practice that emerged in the late Fourth Age as a branch of necrology and elementalism.

Like necrologists, chimerologists are largely ostracized. Their spells are often lengthy and resemble rituals.

Spells

Chimerology
Chimerology - Nature

Adapt ability

The caster touches an animal and begins to murmur the verse repeatedly.

If the spell is successful, the gifted person receives the animal's ability for power hours. For example, he grows wings capable of flight or receives the nose of a dog. The associated transformation can take several minutes and can sometimes be extremely painful.

The caster gains a bonus of magic level to an attribute corresponding to the animal.

Willpower 2 0 1 Power hours 8
Chimerology
Chimerology - Nature

Leviathan creation

The eggs of a crocodile are wrapped in black cloth beforehand.

The caster encloses one or more crocodile eggs with his hands and speaks the verses of the leviathan creation on them. The eggs are then kept in a dark and warm environment until they hatch.

Magic level small leviathans hatch from the eggs in 10-power months.

Deftness 4 0 10 10-Power months 12 Needs concentration
Chimerology
Chimerology - Nature

Unholy bond

The caster presses all the animals he wants to unite tightly together for the whole duration of the action and casts the spell.

The animals unite to form a chimera for power*10 minutes as specified by the caster. When the spell expires or is cancelled, they separate again to their original form. The chimera is aggressive and not under the caster's control.

The chimera may consist of a maximum of magic level animals.

Deftness 3 0 30 Instant 12