Lizard Folk Magick

The origin of this magic lies together with the origin of the lizards as such. Their rituals and spells are dark and strange, unlearnable for humans or other gifted beings. If a differently gifted person manages to take over a lizard spell, for example, it falls immediately upon adoption, but the adopting gifted person does not receive the spell.

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Lizard Folk Magick Lizard Folk Magick

The origin of this magic lies together with the origin of the lizards as such. Their rituals and spells are dark and strange, unlearnable for humans or other gifted beings. If a differently gifted person manages to take over a lizard spell, for example, it falls immediately upon adoption, but the adopting gifted person does not receive the spell.

Spells

Blood Sacrifice Ritual

10 Blood - Healing Ritual

In a gruesome ritual, the caster sacrifices a small creature to temporarily increase any attribute by the amount of the caster's strength. The boost lasts for magic level hours.

Origin: Lizard Folk Magick
Spell Casting: Conscientiousness
Arcana:
Range: 0
Shape: -
Actions: 3
Duration: Magic Level hours

Mind ban

12 Mind - Control

The target rolls with their logic value, the roll is made more difficult by the spell power.

If the roll fails, the target is forced to obey the caster's commands until the spell expires or is cancelled.

Origin: Lizard Folk Magick
Spell Casting: Willpower
Arcana:
Range: 10
Shape: -
Actions: 3
Duration: Magic Level*5 hours

Whiff of acid

8 Demonic - Damage

The caster spits out a cloud of acid that causes damage to all targets in the area of effect equal to the spell's power+magic level.

Origin: Lizard Folk Magick
Spell Casting: Strength
Arcana:
Range: 5
Shape: Cloud
Actions: 2
Duration: Instant

Scale armour

6 Blood - Transmutation

The caster's body becomes covered in additional scales. He gains spell power normal protection and magic level bleed protection.

Origin: Lizard Folk Magick
Spell Casting: Deftness
Arcana:
Range: 0
Shape: -
Actions: 2
Duration: Instant

Venomous Bite

7 Blood - Damage

The caster receives a poison bite for magic level rounds of combat, dealing additional poison damage equal to the spell's power when hits are scored.

Origin: Lizard Folk Magick
Spell Casting: Strength
Arcana:
Range: 0
Shape: -
Actions: 2
Duration: 3 rounds

Dark Vision

5 Blood - Transmutation

The caster can see up to power × magic level steps in total darkness.

Origin: Lizard Folk Magick
Spell Casting: Deftness
Arcana:
Range: 10
Shape: -
Actions: 1
Duration: 8 hours

Shadow Step

6 Light - Illusion

The caster fuses with the shadows, increasing their stealth by the power of the spell.

Origin: Lizard Folk Magick
Spell Casting: Quickness
Arcana:
Range: 0
Shape: -
Actions: 2
Duration: Magic Level minutes

Swamp Fever

12 Nature - Enchantment Ritual

The target takes damage equal to the spell's power each day the curse is active. In addition, all physical attributes are reduced by the amount of magic level.

Origin: Lizard Folk Magick
Spell Casting: Attractiveness
Arcana:
Range: 0
Shape: -
Actions: 3
Duration: 1 weeks

Lizard Call

8 Blood - Conjuration

Summon a number of small lizards that will obey simple commands. The number summoned is equal to the power of the spell.

Origin: Lizard Folk Magick
Spell Casting: Charm
Arcana:
Range: 0
Shape: -
Actions: 3
Duration: Magic Level hours

Decomposition

10 Blood - Damage

Causes the target's flesh to rot, dealing direct damage and attribute loss based on the spell's power+magic level. The target of the spell chooses the attributes and distributes the penalty points among them.

The attribute penalties are not removed until the damage is fully healed.

Origin: Lizard Folk Magick
Spell Casting: Strength
Arcana:
Range: 15
Shape: -
Actions: 2
Duration: Instant

Snake Eyes

9 Light - Control

The caster fixes the target with a hypnotic gaze, paralysing it for rounds equal to the spell's power+magic level.

Origin: Lizard Folk Magick
Spell Casting: Willpower
Arcana:
Range: 10
Shape: -
Actions: 3
Duration: Spell Power rounds (Needs concentration)

Acid Thorn

6 Blood - Damage

A sharp acid thorn is hurled at the target, causing poison damage equal to the spell's power. The thorn has piercing magic level.

Origin: Lizard Folk Magick
Spell Casting: Strength
Arcana:
Range: 15
Shape: -
Actions: 1
Duration: Instant

Crawling Fear

10 Mind - Control

All creatures within range of the spell make a Willpower roll, made harder by the power of the spell.

Those who fail the roll will flee from the lizard in panic.

Origin: Lizard Folk Magick
Spell Casting: Willpower
Arcana:
Range: 15
Shape: -
Actions: 4
Duration: Magic Level minutes (Needs concentration)