Realms of Tirakan

Realms of Tirakan


EN

In the world of Tirakan, you can always come across special places that tell of past events or radiate a special power. Battles were fought here, sacrifices were made, or the events of the world were otherwise intervened in.

Steppes of the Anglachim
Steppes of the Anglachim

Also known as the "cursed lands". This place was drenched in blood during the first storm of the Hoofs, around 160 EC. 3000 Jirans fell victim to the axes of about 200 of the Hoofs, fully overcome by the force of the bulls. The fear and rage of that day mingled with the blood of the dead and since then this place has been visited by eerie apparitions and deviants. Unconfirmed legends say that Bouhr, king of the ghouls, exercises his cruel rule here.

The House of Dolls
The House of Dolls

Somewhere in the dark forest, in the south of Toran, lies an old, decaying house. It doesn't matter in which century you visit this place, the house always looks equally destroyed and dilapidated. The wooden fa├žade has large breaches, the shutters hang crookedly.

Jaar Plains
Jaar Plains

Hidden in the deep mountains of the West lies that plain which was to be the last refuge of the Demons in the Second Age, before Ginae's body covered the unspeakable maw that Dhas'Garyll had torn open among the Demons. Hidden both from the eyes of the fledgling human cultures and from the knowledge of the Atiarel and Fraxut who populated vast swathes of land at that time. Only the Morgalas were sad witnesses to this expulsion, as they were to be enslaved by Wisgu at the same time.

Kaal Plains
Kaal Plains

The plains of Kaal are a vast icy desert in the north of Tirakan. Wanderers from the south cannot expect much here, as the icy, snow-covered vastness stretches for many miles.

The shadow world
The shadow world

The shadow world first appears on the southern horizon of the continent in the 5th century. Slowly but surely, this "long dark shadow" as the seafarers call it, pushes towards the mainland; in the 6th century it reaches the mainland. The area beyond the shadow's border presents itself as a perverted reflection of the actual world: unsteady and unreal, it distorts life, animals and all existence as if through a broken mirror. Magnificent roses transform here into dangerous, stinging, writhing perversions that secrete an almost unbearable stench. Shallow waters turn into raging abysses and even the most harmless hare becomes a bloodthirsty beast here. It is also said that whoever dies in the shadow world, their soul will enter it and become part of this hideous chaos. Eternally it becomes trapped in the unsteady flow of perversion.

Re, the fallen city
Re, the fallen city

Re was once the original home of the Atiarel. Under the ever-young Atiarel herself, the city was long run by the kings Slamar and Silmarion. For long centuries, life flourished in this great city to the north, north of the Valley of Oblivion. But everything was to change with the invasion of the Anscharon.

The Tower of Farnella
The Tower of Farnella

This tower is located at the westernmost tip off Tirakan on a rocky island at the level of the Katora territory. In fact, there are only legends about it, as its coast is not suitable for landing ships. Nor is it possible to reach it magically, so the structure, like its builders, remains an unsolved mystery to this day. The legends about this tower go back to the earliest times, and the following is a compilation of some of these legends:

Mage Academy Stormrock
Mage Academy Stormrock

The mage academy Stormrock in Yadosia is by reputation the best academy in Yadosia. The round grey granite tower rises proudly into the sky from the edge of the cliff. The academy is situated on the edge of the cliff and is surrounded on one side by the Rock Sea, and on the other by the city of Stormrock. The town, whose harbour is a good hundred metres below it, is also situated on the cliff and formed from the local farmers and craftsmen who supplied the academy.

The ship in the desert
The ship in the desert

If a traveller in the seventh century manages to reach the heart of the Al Bah JiRa desert, he may come across a strange place. In the middle of the desert, a galleon lies dry. The ship is badly damaged. The side of the ship is broken in many places, the sails are hanging in tatters.

Jaar Academy
Jaar Academy

Long ago, when the Gods were still alive on Tirakan's soil and the Demons were waging their cruel wars, an event occurred on the plain of Jaar that was to change everything. There, on the vast steppes of the plain, the Demons were rounded up, and there the final battle was to take place. It was here that Brahas tore a huge rock from the earth, and with it slew the god Herbarin. The rock shattered into a thousand splinters and became known as Tanium.

Academy of the Arcane Arts at Bayard
Academy of the Arcane Arts at Bayard

The Academy of Arcane Arts at Bayard was founded in 277 EC by the brothers Henry and Pierre LaFoilette. The school was built in an old Yadosian militia building, a whitewashed, castle-like masonry with red bricks.

The Shadow Mountains
The Shadow Mountains

In the northwest of the Meridian Empire, following the forests of Silkanda, lies the Shadow Mountains. The height of the huge peaks reaches above the cloud cover. The highest mountain lies in the middle of the range and is widely described as the Shadow Peak.

Dia'r Hames
Dia'r Hames

This defensive structure, like a huge rampart, is located at the narrowest point of the strait between Yavon and Toran. To the east, the structure reaches the marshy lands of Fohndor, an almost impassable swampy landscape that stretches to the Rock Sea. The western end is formed on a jagged cliff on the West Sea. It is not certain when this complex, which is aligned on both sides, was erected, nor is it clear who its builders were.

Hardas Lockheist
Hardas Lockheist

In the harbour of the Asgoran capital Thenon lies the academy Hardas Lockheist, two miles from the first breakwaters. On a high reef, in the middle of a mostly agitated sea, lies a jet-black building that is bathed in a magical fog all year round. From the sea, only a billowing mass of mist can be seen, from which countless tall black towers rise above, with no windows.

Valley of Oblivion
Valley of Oblivion

The Valley of Oblivion lies in the northwest of Meridian near the ancient city of Re south of the Atiarel mountains. The origin of the area is obscure, elven legends report that it was created in the time of war and the fall of Re. Other sources claim it was created by the Atiarel or even Tar himself to protect the Atiarel during the stasis of their leader.