Realms of Tirakan

Realms of Tirakan


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Necrology

All origins
11 Awaken zombie Arcana

The caster awakens up to Power corpses within a radius of 10 meters. The zombies follow his command and stay alive for up to Power minutes.

Origin: Necrology
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
3 Path of bones Blood

The caster decays to fine dust and can travel at 10 kilometers / hour in this form. Maximum he can keep in this form Power hours.

Origin: Necrology
Spell Casting: Deftness
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
5 Dead signpost Blood

If a corpse (animal corpses also count, as long as they are at least the size of a mouse) is buried in the ground within a Power*10 meter radius, the caster is allowed to ask a directional question: "Which way is Meridian?" "The last rider to pass this ground, where did he ride?"

Origin: Necrology
Spell Casting: Apprehension
Arcana:
Power: 1
Range: 10
Shape: -
Actions: 1
7 Dead gaze Blood

The caster places his thumb and forefinger in the eyes of the dead person and closes his eyes.

The caster looks backward from the time of death into the dead person's past. In doing so, he sees everything that the dead person saw out of his eyes. The images appear more blurred the further the gaze goes into the dead person's past. The caster sees at most the last Power days before death.

Origin: Necrology
Spell Casting: Apprehension
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
7 Creature of the Dead Blood

The caster creates an undead hybrid being from different skeletons. The creature is capable of performing uncontrolled actions. It can wield weapons with a skill value of __Power*__2. The creature gains all the ability of the former creatures.

The creature remains Power*3 combat rounds.

Origin: Necrology
Spell Casting: Deftness
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 3
5 Death sword Blood

The caster creates a death sword out of thin air. The sword has piercing 1 and a damage potential of 1 die in melee combat.

Each wound caused, the sword absorbs. For each wound absorbed, the sword gets one die of damage potential. If the absorbed wounds reach Power+1, the sword disintegrates and the spell ends.

Origin: Necrology
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
2 Death Scream Blood

The caster lets out a cruel death cry, which makes all those present within a radius of 10 meters, who did not cover their ears, become incapacitated for one combat round. Each victim makes a roll on his willPower. If it does not succeed according to the Power of the spell, the victim flees in panic.

Origin: Necrology
Spell Casting: Quickness
Arcana:
Power: 1
Range: 0
Shape: Circle
Actions: 1
9 Dance of Death Blood

Within Power*3 meters of the caster, all dead rise from the ground, and are under the control of the caster. The dead are able to perform uncontrolled actions and remain alive for Power hours.

Origin: Necrology
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
9 Summon skeletons Blood

Power Skeletons rise from the ground, armed with bone swords (penetration 0). They can fight with the caster's skill. They have 4 possible wounds and stay for Power*3 combat rounds.

Origin: Necrology
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
5 Torment of the bones Blood

The victim suffers incredible pain, believing his bones would burst. If the victim fails a WillPower roll, the effect causes the victim to collapse on the ground, unable to act, for Power combat rounds.

Origin: Necrology
Spell Casting: Willpower
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
3 Breath of transience Blood

All living plants within Power*3 meters perish under the caster's breath and weather into a dead, black mass. This also affects magically created plants.

Origin: Necrology
Spell Casting: Deftness
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
5 Bone whip Blood

A bone whip about 3 meters long forms from the caster's arm, which can be wielded by the caster as a weapon. The range of the whip is 3 meters, it has a penetration of 0 and a damage potential of 2 dice.

The whip lasts up to Power*3 combat rounds.

Origin: Necrology
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
5 The wrath of bones Blood

The caster throws bone splinters at enemies, summoning the wrath of the bones. The splinters deal Power+1 hits to all enemies in the cone, evenly distributed among them.

Origin: Necrology
Spell Casting: Strength
Arcana:
Power: 1
Range: 20
Shape: Cone
Actions: 1
4 Secrets of the Dead Mind
Ritual

The caster kneels over a corpse or skeleton and begins to slowly cut it apart.

The caster learns a part of the dead person's knowledge with each piece he cuts. At the end of the ritual he has an impression of all the memories of the dead person. The process is an ordeal in the realm of the dead for the soul of the dead. The necrologist receives +1 in the attribute corresponding to the highest of the dead for power hours.

Origin: Necrology
Spell Casting: Apprehension
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 10
5 Bone shield Mind

The necrologist throws a bone splinter to the ground and shouts "Protect me!".

Pieces of bone shoot out of the ground and surround the necrologist. Practically, they are equivalent to a protection of 2 on the whole body. The bone shield is equivalent to a load of 2.

The bone shield lasts power combat rounds.

Origin: Necrology
Spell Casting: Deftness
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 1
4 Bone growth Mind

The caster must kneel in the centre of the area to be enchanted and drill a bone splinter into the ground.

The caster creates an unnatural growth of bone that grows to full size within 25 minutes. Within a radius of max. power steps, a large growth of bones is created. The necrologist can climb walls with the help of the bone growth, or make it break open gaps in doors. The bone growth remains for 2 hours, after which it disintegrates into dust. The caster only gives the growth an approximate direction, he cannot control it.

Origin: Necrology
Spell Casting: Charm
Arcana:
Power: 1
Range: 0
Shape: -
Actions: 10