Water elemental

The water elemental is an elemental being that is under the favour of either the Ginae or the Duglaraan. Water elementals only exist naturally on the elemental plane and can only be summoned to this world by elementalists or demonologists.

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Water elemental Water elemental

Foe

Magical Being
Wounds: 14
Protection: 0
Arcana: 15
Actions: 3
Minimum Roll: 5
Movement: 8m
Perception: 2
Quickness: 3
Resistances: Magic,Physical Damage,Water
Weaknesses: Fire
Actions
Mirror image (8): If the roll for Mirror Image is successful, the water elemental creates an exact clone of itself, which retains all its stats. The ability costs 1D6 arcana, which is subtracted BEFORE cloning.
Growth (6): 3 Arcana: The water elemental grows and doubles both its maximum and its current wounds. Once the maximum wounds reach 100, it stops growing.
Grip (8): 3 Arcana: If the water elemental attacks a victim, it pulls the victim into its body. The victim receives two wounds of suffocation damage in each of his combat rounds, but can free himself with a Strength or Acrobatics check after the damage.
Blow (8): Piercing 1

Foe

Magical Being
Wounds: 14
Protection: 0
Arcana: 15
Actions: 3
Minimum Roll: 5
Movement: 8m
Perception: 2
Quickness: 3
Resistances: Magic,Physical Damage,Water
Weaknesses: Fire
Actions
Mirror image (8): If the roll for Mirror Image is successful, the water elemental creates an exact clone of itself, which retains all its stats. The ability costs 1D6 arcana, which is subtracted BEFORE cloning.
Growth (6): 3 Arcana: The water elemental grows and doubles both its maximum and its current wounds. Once the maximum wounds reach 100, it stops growing.
Grip (8): 3 Arcana: If the water elemental attacks a victim, it pulls the victim into its body. The victim receives two wounds of suffocation damage in each of his combat rounds, but can free himself with a Strength or Acrobatics check after the damage.
Blow (8): Piercing 1

The water elemental is an elemental being that is under the favour of either the Ginae or the Duglaraan. Water elementals only exist naturally on the elemental plane and can only be summoned to this world by elementalists or demonologists.

Water elementals can be bound in objects so that they are released as soon as the object is activated.