Foe
Type:
Animal
Wounds:
3
Protection:
0
Arcana:
0
Actions:
3
Minimum Roll:
5
Walking Range:
7m
Perception:
2
Quickness:
4
Resistances:
-
Weaknesses:
-
Actions
Steal (8): If the crow succeeds in the roll, the person stolen from can make a perception roll, the minimum roll of which is increased by the number of successes of the crow. If the perception roll succeeds, the crow is caught in the act, otherwise it manages to steal without being noticed.Pecking (6): Bleeding 1
Foe
Type:
Animal
Wounds:
3
Protection:
0
Arcana:
0
Actions:
3
Minimum Roll:
5
Walking Range:
7m
Perception:
2
Quickness:
4
Resistances:
-
Weaknesses:
-
Actions
Steal (8): If the crow succeeds in the roll, the person stolen from can make a perception roll, the minimum roll of which is increased by the number of successes of the crow. If the perception roll succeeds, the crow is caught in the act, otherwise it manages to steal without being noticed.Pecking (6): Bleeding 1
This is an exceptionally large-bodied variety of the widely known common crow. Its home is the swamps in eastern Yadosia. Hikers travelling in this place should take care of their luggage, because it can easily happen that in a careless moment a marsh crow glides down from the sky, snatches it and carries it to its hiding place.