Stone Elemental

The stone elemental, as a servant of the Tador, grows from a rock or stone when it awakens. Stone elementals usually appear as bulky humanoid figures that can grow to a height of 4 steps. Stone elementals have a protection of 4.

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Stone Elemental Stone Elemental

Foe

Magical Being
Wounds: 30
Protection: 4
Arcana: 0
Actions: 2
Minimum Roll: 5
Movement: 4m
Perception: 1
Quickness: 1
Resistances: Fire,Poison
Weaknesses: -
Actions
Rockfall (8): When the stone elemental attacks, it can hurl parts of its own substance at its opponents. For every three wounds it inflicts on itself, all enemies in a 45° cone suffer 1d6 hits. The cone extends faith level*2 steps. If the attack is unsuccessful, only the stone elemental suffers damage, the enemies remain unharmed.
Rock slap (6): The Stone Elemental can hurl a large boulder from its own substance. The boulder hits a target up to 20 paces away and causes 3 hits per success. The stone elemental inflicts 2d6 wounds to itself. If the roll fails, only the stone elemental suffers the damage and the target remains unharmed.
Rock growth (6): The stone elemental causes sharp rocks to grow out of the ground in a circle with a __faith level__ step radius. This circle can be up to 20 steps away from the stone elemental. If an enemy ends their turn on the spikes, they take three hits. If an opponent tries to move through the spikes, he must make a Deftness roll. If they fail, they take three hits.

Foe

Magical Being
Wounds: 30
Protection: 4
Arcana: 0
Actions: 2
Minimum Roll: 5
Movement: 4m
Perception: 1
Quickness: 1
Resistances: Fire,Poison
Weaknesses: -
Actions
Rockfall (8): When the stone elemental attacks, it can hurl parts of its own substance at its opponents. For every three wounds it inflicts on itself, all enemies in a 45° cone suffer 1d6 hits. The cone extends faith level*2 steps. If the attack is unsuccessful, only the stone elemental suffers damage, the enemies remain unharmed.
Rock slap (6): The Stone Elemental can hurl a large boulder from its own substance. The boulder hits a target up to 20 paces away and causes 3 hits per success. The stone elemental inflicts 2d6 wounds to itself. If the roll fails, only the stone elemental suffers the damage and the target remains unharmed.
Rock growth (6): The stone elemental causes sharp rocks to grow out of the ground in a circle with a __faith level__ step radius. This circle can be up to 20 steps away from the stone elemental. If an enemy ends their turn on the spikes, they take three hits. If an opponent tries to move through the spikes, he must make a Deftness roll. If they fail, they take three hits.

The stone elemental, as a servant of the Tador, grows from a rock or stone when it awakens. Stone elementals usually appear as bulky humanoid figures that can grow to a height of 4 steps. Stone elementals have a protection of 4.

Stone elementals can only be summoned into the world by mages of elemental magic or priests of Tador.