Foe
Actions
Ram (10): The whale is able to ram its victims, sometimes entire ships. The roll causes piercing 2. If the roll succeeds with more than 5 successes, the whale devours its victim.Wild Magic (10): The whale casts a spell of elemental magic, a casting of the Ginae or the Duglaraan. The spell is cast intuitively and appears with a __power__ according to the successes of this roll. If the cast succeeds, the iridescent whale loses 1D6 arcana.
Foe
Actions
Ram (10): The whale is able to ram its victims, sometimes entire ships. The roll causes piercing 2. If the roll succeeds with more than 5 successes, the whale devours its victim.Wild Magic (10): The whale casts a spell of elemental magic, a casting of the Ginae or the Duglaraan. The spell is cast intuitively and appears with a __power__ according to the successes of this roll. If the cast succeeds, the iridescent whale loses 1D6 arcana.
The shimmer whale is a 50-step long massive whale that is able to adapt its skin colour to its surroundings in dangerous situations. Due to the "shimmering" as the whalers call it, the whale can hardly be located. This is an animal that can use magic instinctively.
No wonder that among the experts of the arcane arts a fortune is paid for parts of these majestic animals. But only one or two animals are caught per year at the most, because they seem to be not only magically gifted, but also damn clever.