Shadow Crawler

Created by the black magician Ortan, the Shadow Crawlers are humanoid creatures. They live in the northern forests of Asgoran, where they were artificially created by magic.

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Shadow Crawler Shadow Crawler

Foe

Magical Being
Wounds: 8
Protection: 0
Arcana: 0
Actions: 2
Minimum Roll: 5
Movement: 5m
Perception: 4
Quickness: 1
Resistances: Magic
Weaknesses: Light
Stress: 1/2
Abilities
Claws (6): Piercing 1
Shadow Cloud (8): The Shadow Crawler spits a cloud of pure shadow that engulfs all light in a sphere with a radius equal to the success of the roll. This total darkness increases the minimum roll of all characters except the Shadow Crawler by 4. The sphere remains in place for 2 combat rounds and does no damage. Night vision does not prevent the penalty to the minimum roll.

Foe

Magical Being
Wounds: 8
Protection: 0
Arcana: 0
Actions: 2
Minimum Roll: 5
Movement: 5m
Perception: 4
Quickness: 1
Resistances: Magic
Weaknesses: Light
Stress: 1/2
Abilities
Claws (6): Piercing 1
Shadow Cloud (8): The Shadow Crawler spits a cloud of pure shadow that engulfs all light in a sphere with a radius equal to the success of the roll. This total darkness increases the minimum roll of all characters except the Shadow Crawler by 4. The sphere remains in place for 2 combat rounds and does no damage. Night vision does not prevent the penalty to the minimum roll.

Created by the black magician Ortan, the Shadow Crawlers are humanoid creatures. They live in the northern forests of Asgoran, where they were artificially created by magic.

In the dark forests of northern Asgoran, not far from the city of Thenon, lies the lair of a dark cult known as the Order of Shadows. Led by the black mage Ortan, they seek to open a portal that will bring "shadows" into the world.

These Shadows are largely a myth in the early centuries, and so Ortan's efforts go largely unnoticed.

The Shadow Crawlers are magical creatures imbued with the darkness of the shadow world. They can only move freely in darkness; in bright light they begin to dissolve. Even the light of a torch wounds them.

Their usually gaunt form is surrounded by particles that seem to radiate and spread a kind of darkness. In contrast, their eyes glow with a pale, yellowish light. They make no sound.