Foe
Magical Being
Wounds:
10
Protection:
0
Arcana:
7
Actions:
2
Minimum Roll:
5
Movement:
4m
Perception:
2
Quickness:
1
Resistances:
-
Weaknesses:
-
Abilities
Bite (6): Piercing 0
Black Curse (9): The Hag casts a spell of black magic, demonology or curses. The successes of this roll represent the __power__ of the spell. After casting the spell, the Hag loses 1D6 Arcana.
Foe
Magical Being
Wounds:
10
Protection:
0
Arcana:
7
Actions:
2
Minimum Roll:
5
Movement:
4m
Perception:
2
Quickness:
1
Resistances:
-
Weaknesses:
-
Abilities
Bite (6): Piercing 0
Black Curse (9): The Hag casts a spell of black magic, demonology or curses. The successes of this roll represent the __power__ of the spell. After casting the spell, the Hag loses 1D6 Arcana.
The hag as an opponent is a figure who often lives alone and is not well-disposed towards the characters.
She has no special significance in the course of the characters' adventure, but she is hostile to them from the beginning. If she is attacked or disturbed in her hut, she will probably defend herself against the intruders.