Foe
Magical Being
Wounds:
3
Protection:
0
Arcana:
4
Actions:
3
Minimum Roll:
5
Movement:
8m
Perception:
2
Quickness:
4
Resistances:
Magic
Weaknesses:
-
Abilities
Talons (6): Bleeding 1
Beak (5): Bleeding 1
Air Blast (5): 1 Arcana: A magical gush of air pushes the victim D6 metres backwards and causes __power__ wounds and shock 1.
Foe
Magical Being
Wounds:
3
Protection:
0
Arcana:
4
Actions:
3
Minimum Roll:
5
Movement:
8m
Perception:
2
Quickness:
4
Resistances:
Magic
Weaknesses:
-
Abilities
Talons (6): Bleeding 1
Beak (5): Bleeding 1
Air Blast (5): 1 Arcana: A magical gush of air pushes the victim D6 metres backwards and causes __power__ wounds and shock 1.
These magical creatures are more common on the steppes of the Quitaron. The bird of prey hunts mainly small rodents, but sometimes larger animals are also on its menu.
Fel'War appear in flocks of 6-12 animals. They stay in their cool territory all year round and do not move to warmer regions.
If a flock of Fel'war is startled, the animals behave defensively and usually attack immediately.