Duglaraan - The cursed drowner

The first domain is the world of water, over which Duglaraan rules with extreme cruelty. Duglaraan, the accursed devourer and desecrator of seafaring, takes the form of a huge sea serpent with seven heads and large horns on the back of its vertebrae. His two servant-beings, Shuugai and Ganod, are no better than him; they are his companions and have a very similar shape, though much smaller.

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Duglaraan - The cursed drowner Duglaraan - The cursed drowner
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Tide's Grasp (6): Duglaraan grants the priest the ability to summon a surge of water that engulfs a target within 15 meters, holding them in place for 10 minutes. The target feels as if they are drowning, causing panic and disorientation. However, the priest's lungs fill with a phantom sensation of water, making breathing labored and speech difficult during this period.
Drowning Aura (8): The priest emanates an aura of suffocating moisture in a 10-meter radius for 1 hour. Enemies within this area experience difficulty breathing, leading to fatigue and decreased combat effectiveness. The priest, however, feels an unquenchable thirst and dryness in their throat, making swallowing painful and reducing their ability to consume food or drink the next 24 hours.
Maelstrom of Despair (20): Duglaraan creates a massive vortex in a 20 meter radius for 10 minutes. All creatures within the area are pulled towards the center, struggling to stay afloat. The chaos causes confusion and impedes movement. The priest who controls the maelstrom will feel an overwhelming pressure on his chest, as if submerged in deep water, making it almost impossible to concentrate on other tasks during this time.
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Tide's Grasp (6): Duglaraan grants the priest the ability to summon a surge of water that engulfs a target within 15 meters, holding them in place for 10 minutes. The target feels as if they are drowning, causing panic and disorientation. However, the priest's lungs fill with a phantom sensation of water, making breathing labored and speech difficult during this period.
Drowning Aura (8): The priest emanates an aura of suffocating moisture in a 10-meter radius for 1 hour. Enemies within this area experience difficulty breathing, leading to fatigue and decreased combat effectiveness. The priest, however, feels an unquenchable thirst and dryness in their throat, making swallowing painful and reducing their ability to consume food or drink the next 24 hours.
Maelstrom of Despair (20): Duglaraan creates a massive vortex in a 20 meter radius for 10 minutes. All creatures within the area are pulled towards the center, struggling to stay afloat. The chaos causes confusion and impedes movement. The priest who controls the maelstrom will feel an overwhelming pressure on his chest, as if submerged in deep water, making it almost impossible to concentrate on other tasks during this time.

The first domain is the world of water, over which Duglaraan rules with extreme cruelty. Duglaraan, the accursed devourer and desecrator of seafaring, takes the form of a huge sea serpent with seven heads and large horns on the back of its vertebrae. His two servant-beings, Shuugai and Ganod, are no better than him; they are his companions and have a very similar shape, though much smaller.

Sigille Duglaraan

Alongside the Archdemon and his two servants exist the multitudes of the Dark Deep, unnatural-looking fish and crab creatures. On many of Tirakan's coasts, these creatures are the monsters most feared by fishermen, for it is said that they kidnap fishermen and force them into their own ranks. Demonologists or even pactors of this entity are often found among the cruellest pirates or most depraved elementalists who specialise in perverting the water. The price for these services is unclear, but it is reported that after the demonologist's demise, he joins the ranks of the Dark Deep hosts as one of their captains.