Persona | Dice |
---|---|
Apprehension | 1 |
Charm | 3 |
Conscientiousness | 4 |
Education | 1 |
Logic | 1 |
Willpower | 1 |
Physis | Dice |
---|---|
Attractiveness | 2 |
Deftness | 6 |
Endurance | 4 |
Quickness | 3 |
Resistance | 5 |
Strength | 6 |
Knowledge | Dice |
---|---|
Petrography (Mechanics) | 2 + 1 |
Reading/Writing (Communication) | 1 + 1 |
Music (Peformance) | 2 + 9 |
Medical science (First Aid) | 2 + 7 |
Skills | Dice |
---|---|
Courage (Willpower) | 1 |
Deception (Charm) | 3 |
Empathy (Conscientiousness) | 4 |
Intimidation (Apprehension) | 2 |
Investigation (Apprehension) | 1 |
Magic Knowledge (Charm) | 3 |
Orientation (Apprehension) | 2 |
Perception (Apprehension) | 1 |
Persuasion (Willpower) | 1 |
Politics (Charm) | 3 |
Religion (Conscientiousness) | 4 |
Stealth (Conscientiousness) | 4 |
Skills | Dice |
---|---|
Acrobatics (Deftness) | 6 |
Communication (Education) | 1 |
Driving (Deftness) | 6 |
First Aid (Conscientiousness) | 7 |
Hand to Hand Combat (Strength) | 9 |
History (Education) | 3 |
Mechanics (Logic) | 1 |
Nature (Education) | 1 |
Peformance (Charm) | 9 |
Shooting (Deftness) | 7 |
Spell Casting (Willpower) | 1 |
Throwing (Strength) | 6 |
Shadows |
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Fraxut |
Masterly Presence |
Critical Hits |
Attack of Opportunity |
Shield Training |
Shield Mastery |
Joker |
Ignore pain |
Particular vigilance |
Fetishism (Quirk) |
Armor
Weapons
Items
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 10 | - | 1 Meter | |
Battle Axe Axes |
Hand to Hand 15
|
Damage Potential 6 Piercing 1 Mods with rules |
- | 2 Meter |
Bagpipes Musical Instruments | Peformance 9 | 2 | ||
Lesser Potion of Healing Potions and Poisons | 2 | |||
Flute of Enlightenment Musical Instruments | Peformance 9 | 1 | ||
Bandages First Aid | First Aid 7 | 2 | ||
Evade Movement | -4 | |||
Masterly Presence Talent |
The character's minimum roll is reduced by 1. |
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Critical Hits Talent |
The minimum roll to achieve for critical hits is reduced by one. This applies only to critical hits, but not to megacrits. |
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Attack of Opportunity Talent |
The character can make one attack against an opponent once per combat round as a reaction to the opponent leaving the area of effect (range) of his melee weapon by moving. No action is used. |
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Shield Training Talent |
The character learned how to wield a shield effectively in combat. This allows the character to parry attacks with a shield in accordance with the "Parry melee attacks" rule. For this purpose, either Strength or Deftness is used as a skill value. |
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Shield Mastery Talent |
The character is a master of shield use. The shield can be prepared for a shield block in one action instead of two. The shield block can also be performed as a reaction. |
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Ignore pain Talent |
Once per combat you can roll for resistance. If successful, the damage of an attack source is completely prevented in this action. This roll does not require an action. |
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Particular vigilance Talent |
At the beginning of a fight, the character receives one action, which, however, can only be used to react. Once the character's turn begins in the first round of combat, his actions override this additional action. |
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Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 4 Meter | ||
Run Movement | You can't perform an action while running. | 8 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 3 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |
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Reputation available
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Your available reputation is 13