The caster creates a magical shield around their body using their preferred element. The shield provides the caster with magic level*2 protection for power combat rounds and an additional effect depending on the element:
Fire: Attackers must roll a D6 for each attack. On a roll of 1-3, they are afflicted with the Burning 1 condition. Non-magical projectiles (arrows, slings, spears, etc.) have a 50% chance of burning rather than piercing.
Spell Point Cost: 7
Origin: Elemental Magic
Spell Casting: Deftness
Arcana:
Range: 0
Shape: -
Actions: 1
Duration: Power rounds
Spell Casting: Deftness
Arcana:
Range: 0
Shape: -
Actions: 1
Duration: Power rounds