
Persona | Dice |
---|---|
Apprehension | 1 |
Charm | 5 |
Conscientiousness | 3 |
Education | 7 |
Logic | 2 |
Willpower | 4 |
Physis | Dice |
---|---|
Attractiveness | 3 |
Deftness | 1 |
Endurance | 2 |
Quickness | 2 |
Resistance | 2 |
Strength | 1 |
Knowledge | Dice |
---|---|
Administration (Politics) | 1 + 7 |
Ancient Relics (Perception) | 3 + 1 |
Rhetoric (Communication) | 2 + 11 |
Reading/Writing (Communication) | 4 + 11 |
Mathematics (Mechanics) | 2 + 2 |
Astronimy (Perception) | 2 + 1 |
Music (Peformance) | 2 + 6 |
Skills | Dice |
---|---|
Courage (Willpower) | 4 |
Deception (Charm) | 6 |
Empathy (Conscientiousness) | 3 |
Intimidation (Apprehension) | 1 |
Investigation (Apprehension) | 1 |
Magic Knowledge (Charm) | 16 |
Orientation (Apprehension) | 1 |
Perception (Apprehension) | 1 |
Persuasion (Willpower) | 5 |
Politics (Charm) | 7 |
Religion (Conscientiousness) | 3 |
Stealth (Conscientiousness) | 4 |
Skills | Dice |
---|---|
Acrobatics (Deftness) | 1 |
Communication (Education) | 11 |
Driving (Deftness) | 1 |
First Aid (Conscientiousness) | 3 |
Hand to Hand Combat (Strength) | 1 |
History (Education) | 9 |
Mechanics (Logic) | 2 |
Nature (Education) | 7 |
Peformance (Charm) | 6 |
Shooting (Deftness) | 2 |
Spell Casting (Willpower) | 9 |
Throwing (Strength) | 1 |
Shadows |
---|
Masterly self-confidence |
Blood Magic |
Masterly Presence |
Joker |
Inspiring Leader |
Dash |
Connection Dealer |
Connection organised crime |
Connection Jurisdiction |
Armor
Weapons
Items
Action | Dice | Notes | Cap. | Range |
---|---|---|---|---|
Weaponless Melee | Weaponless Attack 1 | - | 1 Meter | |
Dagger Blades |
Hand to Hand 2
|
Damage Potential 1 |
- | Meter |
Ancatir One and a Half Handed Blades |
Hand to Hand 4
|
Damage Potential 3 |
- | Meter |
Lesser Potion of Healing Potions and Poisons | 4 | |||
Arcane Potion Carafe Potions and Poisons | 4 | |||
Flying Snake Venom Vial Potions and Poisons | 1 | |||
Domination Control - Mind | Willpower 13 |
Power 1 Actions 1 |
|
10 Meter |
One with the shadows Enchantment - Light | Attractiveness 12 |
Power 1 Actions 1 |
|
0 Meter |
Black call Conjuration - Demonic | Charm 14 |
Power 1 Actions 5 |
|
0 Meter |
Vision of fear Enchantment - Mind | Attractiveness 12 |
Power 1 Actions 1 |
|
0 Meter |
Path of bones Transmutation - Blood | Deftness 10 |
Power 1 Actions 1 |
|
0 Meter |
Death sword Conjuration - Blood | Charm 14 |
Power 1 Actions 1 |
|
0 Meter |
The wrath of bones Damage - Blood | Strength 10 |
Power 6 Actions 1 |
|
20 Meter |
Maw Conjuration - Demonic | Charm 14 |
Power 1 Actions 1 |
|
10 Meter |
New flesh Healing - Demonic | Conscientiousness 12 |
Power 1 Actions 2 |
|
0 Meter |
Globulus Transmutation - Demonic | Deftness 10 |
Power 1 Actions 1 |
|
0 Meter |
Adapt ability Control - Nature | Willpower 13 |
Power 1 Actions 1 |
|
0 Meter |
Call demon Conjuration - Demonic | Charm 14 |
Power 1 Actions 10 |
|
0 Meter |
Bind demonic being Control - Demonic | Willpower 13 |
Power 1 Actions 1 |
|
0 Meter |
Evade Movement | 2 | |||
Inspiring Leader Talent |
As an action in combat you can roll on your Persuasion Skill. A party member gains bonus dice equal to your successes or at least 1 |
|||
Masterly Presence Talent |
The character's minimum roll is reduced by 1. |
|||
Dash Talent |
Whenever the character uses the "Run" action in combat, he may make an acrobatic throw to advance further meters. If this roll succeeds, he may move further than his running range according to the successes. If the roll is unsuccessful, the character stumbles and is considered to be prone. He must spend one action to get back on his feet or into the Hunkered stance. |
|||
Walk Movement | You can perform an action while walking. The minimum roll for this action is raised by 1. | 3 Meter | ||
Run Movement | You can't perform an action while running. | 7 Meter | ||
Crawl Movement | Crawling is only possible while hunkered. | 2 Meter | ||
Hunker Movement | Applies the "Hunkered" status effect. Hunkered characters have a 6+ cover and a +1 minimum roll for physis, attacks and skills. | |||
Aim Combat | Reduces the minimum roll for critical hits by 1 per action. This is not possible when using burst mode. The aim bonus is lost when the character is hit. |

Thzularn - Dark Goddess of Hatred
Read descriptionReputation available
Any point of reputation not spent on character templates is available. You can add character templates for these points. This is usually done between game sessions.
Your available reputation is 0